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Sport Rules

GENERAL RULES

1. Game must be played on scheduled date and at the scheduled site for action.
2. All wagers are final.
3. Match Details - We provide: dates, kick-off times etc, for guidance only, but these can change at any time
4. Las Vegas wagering rules will apply to any situations not covered in here.

HOCKEY RULES
• A Hockey game is official after 55 minutes of play (It must complete this time in order for wagers to have action).
• For grading purposes, all goals scored in Regulation Time and Overtime count, plus one goal that is given to the winner of the shootout, (in case the game requires shootout to determine the winner). If this is the case, this goal will also count for the Grand Salami, as well as for the winning team.
• If a game is suspended before the 55 minutes of play and is not resumed the same day, all bets will become “NO ACTION” and money is refunded.
• Game must be played on scheduled date and at the scheduled site for action
Overtime Included (OT): The goals scored in overtime are included for wagers on the game.

Regulation Time (RT): For wagering purposes, the goals that count will be the ones scored at the end of the 3rd period. The goals scored in overtime or shoot out do NOT count on RT wagers.

Puck line: The point spread for this line will always be a difference of 1.5 goals (+1.5 and -1.5); added to the underdog’s score or subtracted from the favorite’s score when determining the results.

1Goal Line: The point spread for this alternate line will always be a difference of 1 goal (+1 and -1). The goals scored during overtime are included for wagers on the game.

1st Period (1P): The full 20 minutes of the period must be completed in order for the wagers to have action.
Hockey Grand Salami
• All games must play on the scheduled day and league.
• All games scheduled per day must play 3 full periods in order to have action.
• If any of the scheduled games is cancelled or does not complete the 3 full periods, all wagers on the Grand Salami will be cancelled and money goes back to the player’s account.
Hockey Props
• Props are accepted as single wagers only.
• All wagers are considered action for the odds quoted at the time of the wager.
• All teams listed in the proposition must start the game otherwise the wager will be become “No Action”.
For Total Props/ Total Goals Scored
The game must go 55 minutes to have action, overtime counts towards wager, plus one goal to the winner of the shootout if is happens.

Player Props
• The players involved in the proposition must play in order for the wagers to have action.
• If two or more players listed have the same amount of points, then the wager is canceled or becomes “No Action”
• The game must complete the 55 minutes of play for player props to have action. Overtime counts but shootouts DO NOT.
• Any scoring changes after game is official are not valid towards wager.
• MLB Props will be graded based on www.MLB.com results.
NHL Futures
• Future wagers are based on the outcome of events that happen each year.
• All wagers are final.
• The respecting payouts will be given until the conclusion of the specified season.

BASEBALL RULES

MLB Live Betting:
• For grading purposes, all games must go 8.5 innings and be played to completion within 7 days of their start time for wagers to have action.
• Wagers on games that are suspended or otherwise not finished on the day of game, but are finished within 7 days of their start time, have action and will be graded based on the completed game score.
MLB Money lines
• Game must go at least 5 innings or 4½, if the home team is winning for money line wagers to have action.
• Extra innings are included.
• If the game is cancelled or suspended after the 1st 5 innings, the winner will be decided by the score of the last full inning unless the home team ties or leads before the game has been called.
• There are three ways to bet on MLB money line:
o Action: Action: “Action” means that your team only has to win, no matter the pitchers that start the game. It’s only a team vs. team wager. If one of the original pitchers does not start, the price on your play will be automatically re-adjusted based on the new line, which may affect payout but never affects risk.
o Listed pitchers: In order for your wager to have action, both listed pitchers must start the game. The bet will be a “No action”, if either one of the pitchers or both of them do not start the game.
o List one pitcher: the pitcher that you pick as listed must start the game for the wager to have action. The wager will be a “No action”, if your chosen pitcher does not start the game. If the other pitcher listed does not start the game your bet will still stand respecting your specified pitcher. If the pitcher from the opposite team is changed, your ML price will be re-adjusted with revised odds based on the new line for the pitcher change that occurred.
MLB Run lines
• Game must go 9 innings or 8½, if the home team is winning, for run line to have action.
• Run lines are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded “No action”
• 1½ runs are added to the underdog’s score or subtracted from the favorite’s score when determining the results of the game
• Wagers include extra innings
• Any bets on a game that is suspended before completion, but after the 9 innings will still have action.
MLB Totals
• Game must go 9 innings or 8½ if the home team is winning for Total wagers to have action.
• Totals are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded “No action”.
• Total wagers include extra innings.
• If a game is suspended before completion but after the 9 innings, total wagers still have action.
MLB 1St 5 Innings (1Half):
• These wagers are graded at the end of the 5th inning, since the bet only covers the 1st 5 innings of the game.
• All 1st 5 inning wagers have action at that time no matter if the game is not completed. Whatever occurs after the 1st 5 innings has no impact on the wager.
• If the game does not go 5 full innings these 1st half bets will be cancelled.
• It the game should be called official over after only 4½ innings, all 1st half wagers will become “NO ACTION”.
• All 1st half wagers MUST be listed pitchers only. If either listed pitcher does not start the game, 1st half wagers will be cancelled.
• We allow 1st half parlays but not mixed with full game lines of the same matchup.
MLB Second Half:
• Bets are based on the score from the top of the 6th inning till the end of the game. The game must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). All 2nd half Wagers include extra innings.
• All wagers are action, doesn’t matter who is pitching.
MLB Grand Salami
• The wager involves betting over or under the total runs scored in all MLB games scheduled for a specific day
• All scheduled games must go at least 8½ innings.
• If any of those scheduled games is cancelled or stopped before it completes the 8½ innings or postponed for rain, etc, all wagers on Grand Salami will be cancelled.
• No listed pitchers needed on Grand Salami wagers.
MLB Series Prices
• Bets on series are based on the FIRST 3 GAMES PLAYED of each series, (on a 4 game series only the first three games count for any wager on MLB Series).
• All series games (three or four games) MUST be played on the dates they were scheduled.
• All series games (three or four games) MUST also be official and complete the 9 innings or 8½ if home team leads.
• If a game is postponed the wager will be a “No Action”.
• No listed pitchers needed for MLB Series wagers.
• EXTRA innings count towards these wagers.
MLB Wager Props
• Props are accepted as single wagers only.
• MLB Props will be graded based on www.MLB.com results.
• All baseball props are listed pitchers unless otherwise stated.
• Extra innings also count towards wagers
• For 1st to any number of based props , wagers will have action once the game is completed
• For statistical totals for a specific game the game must go 9 innings or (8½ innings if home team is ahead) in order to have action.
• If a game is suspended or called in extra innings, the score will be determined after the last full inning, except in the case that the home team ties in the bottom half of that inning. If this happens then the score is decided at the time the game is called.
• Any kind of prop that could include more than one game, all the games involved must complete 9 inning or (8½ inning if home team leads) to have action.
MLB Player Props
• Player must be in the starting lineup for wagers to have action. (Total Bases = Only Bases gained with Hits)(Single=1, Double=2, Triple=3 and HR=4).
• The game must complete at least 9 innings or 8½, if home team leads for wagers to have action.
• Extra innings count on player prop wagers
MLB Futures
• For Regular Season Wins as well as Matchups the team MUST complete 160 regular season games in order for wagers to have action.
• American and National League Pennant winners will be determined by the team that represents each league in the World Series.
• All future bets are action, listed pitchers do not count.
• These wagers will be graded once the regular season ends.

AMERICAN FOOTBALL

• Bets are determined official on NFL and NCAAF by the final score of a game (including overtime), considering that it has gone at least 55 minutes.
• If a game is suspended after 55 minutes and not resumed the same day, regardless if the game is completed at a later date, the score when the game was interrupted will determine the betting results.
• If a game is suspended before the completion of 55 minutes and not resumed the same day, all bets will be considered NO ACTION.
• All bets on the game and on the second half will include overtime.
• Bets on fourth quarters will not include overtime.
• All events must be played on the scheduled date and site to have action.
Half beting
• 1st half betting – The first half must be completed for wagers to have action
• 2nd half betting – Game must go 55 minutes for 2nd half wagers to have action, Overtime counts towards 2nd half wagers.
Quarter Betting
The Quarter must be completed in full for wager to have action, 4th quarter excludes overtime.
NFL Props
• Game Props are accepted as single wagers only.
• In the event of an abandoned game, wagers will be graded as a NO ACTION, unless the proposition outcome has already been determined.
• NFL Props will be graded based on www.NFL.com / www.NCAA.com results.
NFL Player Props
• For all NFL and NCAA propositions involving statistics of a player, that player must play in the game, for bets to have action.
• For Props involving statistical totals of a game, the official time must be 55 minutes of play to have action, regardless whether the total has been reached or not.
• Overtime counts towards player props unless it has been specified.
• The Field refers to any player not listed in a prop.
NFL Futures
• NFL season win totals and matchups are based on teams completing a 16 game regular season schedule.
• AFC/NFC conference champs winners are the teams that represent each conference in the Super Bowl.
• Divisional winners are based on teams completing a 16 game regular season schedule (NFL Tie Break Rules Apply).
• On NCAAF regular season wins and match-ups, teams must play every scheduled regular season game to have action.
• Futures will be graded at the end of the regular season.

TEASER INFORMATION

Regular teasers

• A tie or no action and a win on a 2-team teaser shall constitute a no action wager.
• A tie or no action and a loss on a 2-team teaser shall constitute a losing wager.
• A tie on a 3 or more team teaser shall revert to the next lowest betting bracket. For example a tie on a three team teaser becomes a 2-team teaser.

Special Teasers

With special teasers, you can tease (NFL, NCAAF, NBA, NCAAB), although you are limited to having either 3 or 4 teams only.

1- Any Push or loss becomes a loss.
2- Any Cancellation games with all winner selection becomes a no action.
3- Any Special teasers (10 pts FB and 7 pts Bk).
4- Any Special teasers (13 pts FB and 9 pts BK).
5- No Open Spots.
6- No special Teasers accepted during the NFL or NBA preseason.

FT 10 Pts 13 Pts
BK 7 Pts 9 Pts
3 Teams 10 to 13 N/A
4 Teams 10 to 12 10 to 14

BASKETBALL RULES

• Wager on a basketball game by using spreads, money lines and game totals.
• Basketball games must go 43 minutes for action.
• College and WNBA basketball games must last at least 35 minutes to have action.
• The final score includes overtime, as long they last the minimum quoted above. If the game is suspended all wagers will be scored as no action.
• If a game is suspended and it didn’t complete the minimum time and not resumed the same day, all wagers will be scored as ‘no action’ and all money will be refunded.
• All games must be played on the date scheduled in order to have action.
• If a venue changes, all bets will have action unless the home and away team changes as well.
• NBA and NCAA results are graded using stats from the official websites.
Half betting
• Wager on the game on the first half will have included the points scored in the first and second quarters only.
• First half must be completed for wagers to have action
• Wager on the game on the second half will have included the points scored in the third and fourth quarter plus the overtime.
• If the entire game is not completed, wagers on halves will have action if the relevant quarters where completed.
Quarter betting
• Wagers on fourth quarters don’t include overtime.
• For wagers on quarters the minimum time is considered to be the duration of the quarter. If the entire game is not completed, wagers on quarters will have action if the relevant time where completed.
Basketball Props
• Props are accepted as single wagers only.
• Props include overtime unless otherwise specified. Highest scoring Quarter and team with highest scoring Quarter exclude overtime.
• Props involving statistical totals, game must be deemed official or wagers will have no action regardless of whether the total has been reach.
Player Props
• In a proposition concerning an individual's total points, rebounds, assists, blocked shots, or any other similar statistic (or combination of these statistics).
• For NBA Player props, Player performance = +2 per Point Scored, +3 per Rebound, +3 per Assist, +5 per Steal, +5 per Block, -2 per MISSED FG, -3 per MISSED FT, -3 per Personal Foul, -5 per Turnover.
Basketball Futures
• A basketball team must play all 82 games for wagers on its season wins to have action
• Tie Break rules are apply to determine divisional winners
• The team that wins the conference represents the conference in the finals of the NBA.
• All futures will be graded at the end of the season.

SOCCER RULES

Bets: the only bets accepted on soccer are matches where Golden8sports offers prices and all winning bets will be settled at odds based on the individual prices shown on our website. If a bet is placed on a game for which the price has not been quoted, that match will be Deleted. All prices can change at any time and without notice.

90 Minutes Play: The result of the game is decided after the scheduled ‘90 minutes’ of play; including injury time and stoppage time. The score DOES NOT include extra time, time for a penalty shoot out or golden goal unless otherwise stated.

Home team: the home team will be displayed first; the match being played on a neutral ground the team displayed first will be considered as the home team.

Kick off time: the games will be off the board, at the time scheduled, even if the game delays.
Postponed Matches: all bets placed on any abandoned or postponed game will be graded as No Action. The matches must go full time in order for wagers to have action.
Venue changes: When a venue is changed, bets will stand unless the game is to be played at the original away team's home grounds in which case, all bets will be void.
Money Line Betting

3-way line: Money line wagering offers three ways: Home team win, Away team win, and Draw(tie) lines , all are valid to place a wager. In the event of a draw, for example: (1-1), all wagers on either of the sides will be graded as a loss. Only the wagers placed on the draw line will be graded as a win. ***This rule does not apply to bets placed on the spread.
Handicap Betting

We only offer Single Handicap: ½, 1, and 1½ goals are added to the underdogs score or subtracted from the favorites score when determining the results.
Totals Betting
• Totals will be determined by the combined final score of both teams
• Game must complete the full 90 minutes of play, otherwise wagers will be graded as “No Action”.
• When predicting an odd or even total, a score of 0-0 will be graded as even

Soccer 1ST HALF

• Wagers on the first half of a soccer match include 45 minutes of play plus any injury time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
• Wagers on the second half of a soccer match include 45 minutes of play plus any injury time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
• If a match is suspended before full time is reached and not resumed the same day, (local time of the match site) wagers related to just the first half will have action, only if the first half has been completed (45 minutes+injury time).

Soccer Futures
• The bets placed must be on the outcome of a single event or game.
• The team wagered on must win the league or tournament for payout to be effective.
• A bettor receives the odds that are in effect at the time the bet is placed.
• Futures will be graded at the end of the regular season.

• Soccer Rules for Live Betting:

1. Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
2. Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.
3. If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned.
4. Based on the current status of a live Soccer match, Golden8Sports may place wagering in a danger zone. Wagers placed while a game is in a danger zone may be subject to rejection. Clients accept the terms of a danger zone by sending in the wager.

5. If a wager is placed while the game is in a danger zone, it will be declared as “waiting.” If the danger zone results in a red card or a goal, the wager will be rejected. If the danger zone ends with any other result, the wager will be accepted.
Note that the designation “Waiting” will be displayed on the Pending Wager report and, if accepted, the designation changed to pending. If the wager is rejected, the wager is displayed on the Rejected Wager report.
6. If a wager is placed on Corner Kicks while the game is in a danger zone, the wager will be declared as "waiting". In the case of wagering on Corner Kicks, wagers will only be rejected when the danger zone results in a Corner Kick. If the danger zone ends with any other result, the wager will be accepted.
Note that the designation “Waiting” will be displayed on the Pending Wager report and, if accepted, the designation changed to pending. If the wager is rejected, the wager is displayed on the Rejected Wager report.
7. For grading purposes, Live Soccer 1X2 (Money Line), Total Goals and Team Total Goal lines displayed include all goals scored in the match. Unless otherwise specified, wagers placed on Live Soccer 1X2, Total Goals and Team Total Goals will be settled using the Regulation Time score, regardless of the score when the wager is sent in.
8. For grading purposes, when placing a Live Soccer Asian Handicap wager, the handicap and price displayed are for the match from the point the wager is accepted. Goals scored previously (ie. current score) are ignored for a Live Asian Handicap wager. Unless otherwise specified, all Live Soccer Asian Handicap wagers will be settled based on the goals scored in the remainder of the match during Regulation Time. All goals scored before the wager is accepted are not included.
9. When wagering on a live Soccer event, the current score and red card information is considered part of the line. If this information is incorrect, the line is deemed to be incorrect. Any other information, such as timers, is displayed for information purposes only. It is the responsibility of the client to verify that such details are accurate before placing their bets.
10. Our Company reserves the right to cancel any wager made on an obvious "bad" line.
11. Our Company cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.
• Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).

What Is the Danger Zone System?

The Danger Zone is a new system used by Golden8Sports to process live soccer bets. Due to the fast-flowing nature of soccer, handling live bets can be a difficult process, so in order to provide bettors with a clear and fair system the pitch is divided into zones - Danger and Safe. Which zone the ball is in when a bet is placed determines whether bets can be accepted.
What Are the Different Zones?
The Danger Zone applies to the area from edge of the centre circle to the goal-line when the attacking team has possession. See images 1 & 3.

The Safe Zone applies when a team has possession in their own half, and up to the far side of the centre circle in the opposition's half. See image 2 & 4.

Any bets placed when the ball is in the Danger Zone are placed into a waiting state until it leaves this area and enters the Safe Zone, at which point they will be accepted.
Events that will lead to a Rejected Bet.
Events that will lead to a bet being rejected when the ball is in the Danger Zone:
• A goal
• A red card
Why Do We Use The Danger Zone System?

The Danger Zone system is employed as way of demonstrating that Golden8Sports treat all bets equally. All Danger Zone bets are placed in a 'pool' and then accepted or rejected as a group, rather than on an individual basis.

The Danger Zone may be unfamiliar to European bettors, but it is standard practice in Asia, where its use has helped bring clarity and credibility to live soccer betting.
What Does The Danger Zone Mean For Live Soccer Bettors?
Live soccer bets can be placed at Golden8Sports in the same way as always. We will notify you at the point of submitting a bet if it has been accepted, or if it is waiting due to the Danger Zone. When a live soccer bet is placed, your balance will be reduced by that amount regardless of whether the bet is the Danger Zone or not. If the bet is subsequently rejected, your balance will be credited for the relevant amount.

Soccer Propositions

• For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

• For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.
• Player Proposition:
1. A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
2. Hat Trick and Brace Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included. Own goals do not count.

• Yellow Card Propositions:
• For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
• If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.
• For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
• For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to “non-playing” staff do not count.
• Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
• Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
• Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
• Exact Score, Total number of Goals, Team Number of Goals, Both Teams to Score, Double Chance and any Handicap Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
• In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
• For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
• For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
• For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
• A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
• For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
• Entire Tournament Propositions
1. Entire Tournament Propositions (for example World Cup or EURO): For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include extra time, but not penalty shoot-outs:
1. Total goals in the entire tournament by individuals,
2. Who will score more goals matchups between individuals
3. Total goals scored by each country over the entire tournament,
4. Who will score more goals matchups between countries,
5. Will a hat trick be scored in any game of the tournament, and
6. First Time Winner (EURO 2012): For grading purposes, the following countries are considered to have had a previous EURO title: Czech Republic, Denmark, France, Germany, Greece, Italy, Netherlands, Russia and Spain.
2. Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if a player receives a yellow or red card after the final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during extra time or during penalty shoot-outs also will count toward the entire tournament total.
3. In the case of a tie for the "Top goalscorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.
4. For all "Who will score more goals" matchups, both players must play in the first game of their respective team for bets to have action.
5. For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.

BOXING

• Straight money line betting as well as proposition bets on a fight will go to a certain amount of rounds as predetermined on the day of the fight. When the bell sounds to begin the first round, the boxing match will be considered official for betting purposes
• Each round is three minutes in duration.
• Half-round is defined as ninety seconds.
• The official stopping of a round, before the sounding of the bell, does not constitute a full round.
• A full round is considered for wagering purposes only when the bell sounds, signifying the end of that round.
• All wagers on either boxer to win the fight will be decided by the judge’s decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
• For betting purposes, the disqualification of a boxer during a match will be counted as a Knockout by his opponent.
• If the fight ends in a 12 round draw, all proposition wagers, other than the draw, lose. (These include, but are not limited to, props such as by Decision, by KO, by TKO, by DQ).
• Unless otherwise specified, matches must go within two weeks (14 days) of the scheduled date for wagers to have action. The decision that is declared the night of the fight will be considered final and used for grading.
• Wagers will not be re-graded if a decision is overturned at a later point in time.
• All No Contests are considered NO ACTION and money will be refunded.

TENNIS

TENNIS HEAD TO HEAD MATCHUPS:

RETIREMENT OR DISQUALIFICATION:

• If a tennis match is not completed because of a player retirement or disqualification, all Handicap, Money line and Total Games bets will be considered void.
Such wagers will be cancelled and the monies refunded. ALL SETS MUST BE FULLY COMPLETED for wagers to have action.

DELAYS OR SUSPENSIONS:

• Delays and Suspensions will not affect wagers as long as the match is completed within 24 hours.
• If the match has not yet begun and it is played out in within 24 hours ALL bets still stand (ACTION)
• All bets on Total Lines will be graded as "NO ACTION" on the event that the match has already begun but not being completed within 24 hours.

SURFACE CHANGE:

• If the venue or playing surface for a match is changed, the betting odds for match bets will be adjusted. Match bets placed on the previous odds will be graded as "NO ACTION".

First Set Betting

• If the first set is not completed because of a player retirement or disqualification, all wagers will be considered void. Such wagers will be cancelled and the monies refunded.

Sets Betting

• If a tennis match is not completed because of a player retirement or disqualification, all Set wagers will be considered “no action”. Such wagers will be cancelled and the monies
go back to the players' accounts.
First Set of the Match

• To Win the First Set of the Match: Choose the winner of the first set, no matter the final score of the match

Outright: Choose the winner of the event. ALL BETS ACTION.

NASCAR RULES

• On Nascar and other Auto Racing events, there are two ways to bet: on the out-right winner of the race or on the winner of a predetermined matchup.
• Driver must start to have ACTION.
• If another driver, for any reason, replaces a starting driver who has completed at least one lap during the race, the starting driver will be awarded the finishing driver’s position at the end of the race.
• If a race or qualifier is postponed, all bets will remain valid for 48 hours. If it lasts more than 48 hours, all bets will be NO ACTION.
• For wagering purposes the official Formula One, Motor and other Auto races winners shall be decided on the podium position of the day of the prize giving for a specific event. The official winner at the conclusion of the race shall be the winner for betting purposes.
• Disqualifications that happen more than 30 minutes after the race has ended, for settling purposes are not valid.

GOLF RULES

MATCHUPS:

• In tounament and round match-ups, wagers on golfers NOT teeing off to begin an event will be graded as no action unless otherwise noted. After a golfer hits one teeoff, all rounds and tournament matchups wagers are going to have action.
Four and five round golf events must go a minimum of 54 holes and three round golf events must go a minimum of 36 holes for tournament match-ups and futures to have action.
• Golf events must be completed within 7 days of the scheduled conclusion of the event for tournament match-ups and futures to have action.

OODS TO WIN AND PROPOSITIONALS:

Odds to win wagers will not be refunded on any option where "all bets action" is listed.
• Wagers to finish in the top 5, top 10, best in a group of golfers, or any other option where there may be multiple winners: may result in some golfers tied for a position.(Dead heat rule applies).

• All round match-ups have action regardless of the date the golfers begin/complete the round.
• Any single round matchup, where it is determined golfers are playing on different courses for that round, will be graded no action.